Introduction
Regions allow a specified portion of a print area to be cloned and re-applied elsewhere on the print area.
They are often utilised to create mirroring or stretching effects.
Important note: Regions are currently only supported in the acp3_2 app using Raster as the output type.
Settings
The Regions rollout is accessible from with 'Print Areas' menu.
Values are set in pixels as they are based on the size of the Print Area.
Regions are always square or rectangular as they cannot be masked.
0,0 is the top-left corner of the print area.
Source X start position of region source in X
Source Y start position of region source in Y
Source Width width of region source
Source Height height of region source
Destination X start position of region target in X
Destination Y start position of region target in Y
Destination Width width of region target
Destination Height height of region target
Scale X scale of region target in X.
Use 0-1 to set the scale factor, scale can be negative to introduce mirroring.
Scale Y scale of region target in Y
Use 0-1 to set the scale factor, scale can be negative to introduce mirroring.
Visual Example
The image below shows an example of print area regions used on a canvas to create a mirroring effect along one of the side wraps (A higher resolution image is available to download at the end of the article).
The green rectangle shows the source which will be used by the print area region
The pink rectangle show the target where the source will be applied
Applications
Uses for this feature include: general cloning, mirroring, image stretching
To create a full mirror set the scale to -1 in the direction you wish to mirror and make sure the Source width/height matches the Destination width/height
To create an image stretch set the Source width/height (for the direction you wish to stretch in) to 1 or more pixels and set the Destination width/height as normal to the area you wish to be filled by the stretch.
Note on using regions with 3d products
Region settings on 3d products are based on the size of the texture map (typically 1024x1024 but download the texture from Basic Details / assets to confirm) rather than the print area (512x512).
eg:
If the edit area is set as follows on the product
x = 50
y = 50
width = 100
height = 100
but the texture map is 1024x1024, then the equivalent size and position of the edit area for the purposes of Print Area Regions is
x = 100
y = 100
width = 200
height = 200